A selection of my game development and programming projects
A cooperative paranormal cleaning game mixing tension, chaos, and teamwork.

C++ Mono injector for loading and managing .NET assemblies in Windows processes, using WinAPI and ImGui.
A co-op horror game designed to keep players engaged by pushing replayability to the next level through AI-generated content.
A 48-hour Epitech Game Jam 2023 project featuring combat, looting, quests, and more
A school project made in my first year with C and CSFML. My second game project
Play as Gunkan and defeat all enemies on the island. A Unity project made for our mid-semester exam.
A school project made in C with CSFML during my first year.
A first-year school project: a Linux shell in C with custom prompt, command history, tab completion, and built-in commands.
A multiplayer network game featuring a C server, 3D and 2D GUIs, and Python AI clients, where teams compete to level up players on a resource-rich tile map.
A modular C++ gaming platform with dynamic library loading, supporting multiple games and graphics libraries through a well-defined architecture.
A modular C++ raytracer with real-time navigation and a plugin-based system for custom primitives.
A Haskell application implementing k-means to "compress" images.

A custom programming language compiled to WebAssembly bytecode, built in Haskell in under a month.
A horizontally scrolling multiplayer arcade shooter built on a custom C++ ECS game engine with networking support.
A school project for 3rd-year applied maths: a Yahtzee game made in assembly because why not.
A Sokoban remake built in C using ncurses, featuring full terminal interaction and map loading.
A first-year school project in C and CSFML: a small RPG simulating our first year at school.
My first game project, made in C with CSFML two months after I started programming.