A school project for 3rd-year applied maths: a Yahtzee game made in assembly because why not.
This third-year applied mathematics project involved creating a Yahtzee game in any programming language. Calculating Yahtzee statistics in your third year? Seriously? Why not do it in assembly, then! Experimenting with floating-point operations, system calls, and register management is way more fun than a Python program, isn't it?